#ifndef AIINSTRUCTIONSENUM_H
#define AIINSTRUCTIONSENUM_H

enum AiInstructions
{
	MOVE_FORWARD1,
	TURN_LEFT1,
	TURN_RIGHT1,
	CROUCH,
	CLIMB,
	JUMP,
	PUNCH,
	MOVE_FORWARD_UNTIL_UNABLE,
	SUB,
	LOOP,
	ACTIVATE,
	SUBR1,
	SUBR2,
	STOP,
	DO_NOT_PROCESS,
};


#endif // AIINSTRUCTIONSENUM_H


